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Toontown Rewritten Wiki

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Read the complete article: Club Penguin Rewritten (July 2019) - 4,007,909. Up was nothing more than a holiday greeting Club Penguin Rewritten Wiki. The Alpha of Toontown Rewritten and everyone is just sitting around in the middle of.

Contents Toons Main article:The battle menuToons can do various performances to defeat the cogs. They are able to use different gags, allowing them to earn for that gag's gag track, summon and, or run away from battle with the use of the. Toons can choose to during a round. Toons may also use the ability to fire cogs out of battle with the use of obtained from defeating the.SOS Main article:,During battle, toons can appoint doodles to heal the group. Toons may also appoint. SOS toons are rewarded by defeating a or accomplishing the.

Toons can also call a friend to help, except inside and boss battles.PassingPassing is when a toon chooses to do nothing in a round. When passing, an icon will indicate that the toon has passed. Passing can have some advantages, such as passing when a toon is unable to perform satisfyingly to defeat a lured cog. Other advantages include avoiding getting hit due to the cogs more likely to attack the toon that has dealt the most damage. However, there are disadvantages to passing. When a toon passes the entire cog battle, they will not receive Toontask credits. RunningThe 'Run' confirmation boxToons can run during a cog battle, whether they are in danger of losing, or just simply running.

They can run at any time during a cog battle. However, they may not run while inside a cog facility or during a battle against one of the cog.Going sad Main article:When a toon has no more laff points, the toon goes 'sad', and the cogs respond by teasing the toons by wiggling their hands attached to their ears and jumping around. The toon is then teleported to the with all their gags stolen by the cogs.

During this phase, the toon may not leave the playground, access a game, or teleport to their.Reward screenThe reward screen, featuring a toon without the Trap trackThe reward screen is the conclusion to a successful cog battle. It displays all of a toon's gag skill meters, as well as his or her cog suit meters. If a gag is used and successfully hits the cog or cogs, the gag track of the gag will increase, depending on the amount of skill points earned; this also applies to the cog suit meter, earning the points from defeating the corresponding cog type. If a toon has a to recover an item from cogs, the Reward Screen will also display whether the toon has obtained the object or not.

Also, if a toon earns a new gag, the toon will be congratulated. In the case of earning, a fanfare appears and the reward screen displays a message indicating the toon has reached the end of the gag track.The reward screen can be skipped by pressing the blue button on the bottom right of the GUI or by pressing the ESC key on the keyboard. If there are two or more toons in battle, the toon can click the skip button multiple times. Skipping cannot be used while inside a cog building or a boss battle. As of July 11, 2013, the reward screen displays much faster. Cogs Main article:A cog dodging aCogs are evil business robots trying to conquer the Toontown world. Toons are the only thing stopping them by defeating the cogs in battle.

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During a battle, cogs are second to attack; they perform cog moves to bring down a toon's laff points and deduct it empty.Health pointsCogs have health points to keep them fighting. Each level of cog has its own health meter. To determine a cog's health, use this formula:$ (x + 1)(x + 2) $. x is the cog's level. Once the two equations have been added, multiply the two to get the final result.Note: This formula does not apply to, whom have a health of 200. LevelHealth2156200A cog in the process of being destroyed.While the number of health is not visible, you can determine their health by the insignia on their chest (which will light up when the cog is encountered to battle). A green light indicates full health or nearly full health.

A yellow light indicates the cog is somewhat injured. An orange light indicates half of the cog's health has depleted. Sometimes a glitch occurs when a cog is lured and hit, it can explode on orange. A red light indicates the cog's health is almost depleted. In some instances, the health meter may blink red. In this case, the cog is nearly to its finish. This usually happens when the cog has only 1 or 2 health left.

A flashing red light indicates the cog is destroyed.Cog facilitiesInside cog facilities, such as or the, cogs come in waves in which the toons must defeat in order to advance.Music Regular Battle. Trivia. If a toon is in a and battling a cog, the music becomes more serious. When a toon approaches a cog and initiates a battle, the cog will take the toon in a certain direction on the street to have the battle. The vicinity of the battle is established the moment the toon makes contact with the cog. This can cause toons passing by on the street to inadvertently become involved in battles they did not want to be in.GalleryReferences.

Cooking games. 'Since Cogs will attack the Toon who has done him the most damage, you are less likely to be attacked if you choose Pass. This is a good strategy in a group battle if your Laff points are dangerously low.'

Toontown.com. 'Over-using this strategy is not recommended, as Toons who always pass in Cog battles will no longer receive ToonTask credit.'

Official Player's Guide.