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Doodle Bowling

суббота 07 марта admin 62
Doodle Bowling Average ratng: 6,5/10 4050 votes

Join the 15,000+ others and subscribe to the newsletter. Latest Uploads. ‎Ready for some fun arcade bowling? Put some spin on your ball to stay out of the gutter - great bowling physics! Strike your way across dozens of psychedelic lanes! Smash pins in crazy fun worlds of neon lights, retro polygons, voxels, caves, and candy! Your friends and family agree, Doodle Bowl.

Hi there,we just released our second game for Android, Doodle Bowling. It is a very casual bowling game with 14 cool themes.Like our previous game Castle Warriors , we are still working on Galaxy S support (only works if you reboot your device right before playing the game, not very practical). So for now:Tested on:. Nexus One. HTC Droid Incredible. Motorola Droid X.

HTC EVO 4G. Motorola Droid. Dell Streak.

HTC DesireNot supported:. Samsung Galaxy S (unless you have Android 2.2). HTC Magic. HTC Wildfire. HTC Hero.

ZTE Racer. MyTouch 3G SlideAny feedback on how the game performs on your devices would be greatly appreciated. Click to expand.Well I've got to mention that it works perfectly on the HTC Desire.Although I do find the controls to be a bit odd.I think it would be better just to flick the ball.But now you have to tap and hold and then flick a bit further.Also, when you want to choose themes, scrolling through them lags quite a bit and it's not that 'smooth'.And the file is quite largeMaybe you'll find a way to get more data to the SD card?Hope you find this to be usefulCheersPS: I really like the game These 'minor' issues don't bother me that much accept the controls thing. Thanks for all the feedback, here are a few answers.Install size: we are aware that the game is 'on the heavy side'.

The base game engine we are using (Unity) takes up 9megs, and since Android will install all native compiled code to the internal memory by default, that is what the basic footprint is. There might be room for optimization in the future, but for now we can't change it. Also, we are using 1024x1024 images for all backgrounds (in order to fit all screens). One image (compressed) is 0.5MB, so with 14 themes, you do the math. Not going to fit in 1-2megsWe never really had to worry about memory on the iPhone side, so this has been an eye opener for us.Galaxy S: we thought it would be easier, but apparently the device has some 'funky' memory management and is not freeing up enough space to run our games. Again, Unity is trying to find a workaround, but unfortunately we don't have an ETA at this point.Global leaderboards/Challenges: on the iPhone, we implemented Facebook connect, but hardly anybody was using it. I think Openfeint has potential and should be coming to Android soon.

Happy Halloween!Grab your wand and help fend off a ghostly catastrophe. Press play to swipe spells, save your friends, and help restore the peace at the Magic Cat Academy.This year’s Halloween Doodle follows freshman feline Momo on her mission to rescue her school of magic. Help her cast out mischievous spirits by swiping in the shape of the symbols above the ghosts’ heads. And you’d better pounce fast—the ghost that stole the master spellbook is getting away!From the team that created the Magic Cat Academy:The inspiration for this year’s cat spell-casting game came from a real-life black cat named Momo that belongs to Doodler Juliana Chen. It seemed like a good opportunity for a cat hero, since the winner of last year’s Doodle was Yellow Witch and her black cat.Momo the museThe original concept for the game involved a magic cat making a soup that was so good, it raised the dead. Connecting soup to Halloween proved too abstract, so the team shifted to the idea of a wizard school.

This opened the door to a more robust world filled with interesting characters and paw-some themes.“Graveyard” concepts included vacuums, candy-eating ghosts, and hiss-worthy exams.The game includes five levels set in a school environment: the library, cafeteria, classroom, gym, and the building’s rooftop. We had lots of fun ideas for the resident foe of each level, including a chef ghost, a venn diagram ghost, and a big whistle ghost that summons other spirits.Early mock-up of gameplayDoodling for a whole Doodle game was very exciting for us. Drive metacritic. We had so many ideas for elaborate symbols to draw, like a witch’s hat that would appear on the character’s head after it was drawn! In the end we decided that for a short game against the clock, simple was better. Plans like the “Eiffel Tower spell” were abandoned, and similarly, gag spells didn’t make the cut. Regardless, we loved the process of dreaming up the possibilities.Cat Hat Spell in a previous conceptThat’s all for meow.

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We hope that every human, creature, and ghost has a purrfectly magical day.Meow-loween TeamArtOlivia HuynhJuliana ChenKevin LaughlinLeon HongKevin BurkeEngineeringKris HomJacob HowcroftMark IveyWill KnowlesProductionMy-Linh LePerla CamposBrian KaasRyan GermickExternal HelpHarmony Music (David Levison & Nicole Paul)Momo (black cat)Ripley (black cat)Nimbus (black cat)Harley (black cat)Baxter (black cat)✨ Thanks for playing our game! ✨. This Doodle's Reach.