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The Testament Of Sherlock Holmes Xbox 360 Walkthrough

суббота 04 апреля admin 56
The Testament Of Sherlock Holmes Xbox 360 Walkthrough Average ratng: 8,8/10 301 votes

Sherlock Holmes 6: The Testament of Sherlock Holmes. By frogwares Studios. Walkthrough by MaGtRo September 2012. Gameplay: This game can be played in first or third person point of view; or with point and click or keyboard manipulation. The main menu has: new, options, controls, exit game and honours.

Sherlock Holmes 6: The Testament of Sherlock Holmes walkthroughSherlock Holmes 6: The Testament of Sherlock HolmesByfrogwares StudiosWalkthrough byMaGtRo September 2012Gameplay:This game can be played in first or third person point of view; or with pointand click or keyboard manipulation.The main menu has:new, options, controls, exit game and honours. Play More (frogwares games link) andWrite Us (support contact link) are seen at bottom right of thescreen.

Resume and load will be added during gameplay.Options menu hasvideo, graphics, sound and game setup selections. Scroll through the listusing the bottom arrow.The video setup hasselections for: resolution, colour depth, verticalsync, antialiasing, anisotropic filtering, fullscreen and gamma.The graphics setuphas selections for: graphics detail, texture quality,normal mapping quality, water quality, water reflection, shadows, depth andbloom. Any graphic setup changes from default will need a restart of thegame.

If you get problems with the graphics, play the game in normal orminimum settings with all special effects turned off. Also be sure that youhave updated your video card drivers.The sound setup hasvolume adjustments for: master, voice, music, effectsand ambient volumes.The game setup has selections for: subtitles, text language, voiceslanguage, mouse sensitivity, invert camera, aim (cursor icon), gamedifficulty and controls.Controls menu shows thekeyboard list of the actions in the game. Below are some of the keyboardinformation.Caps lock alternates between walking and running.L shift(or doubleclick) makes the character run.R key toggles the first/third person view.Space bar shows Sixth Sense or the hotspots in the game as indicated by the magnifying glass.To open inventory, use the right mouse button or I key. Click to select an object and then go back to gamescreen.

See the object at top right of screen. Use the mouse wheel to scrollthrough the inventory items. If the item selected is appropriate on the gamescreen close up; it will automatically be used and possibly removed from theinventory bag. The inventory items collected are underlined in thewalkthrough.At the game inventoryscreen see picture links at the bottom (from left to right):Return arrowgoes back tothe game screen.Dr. Watson's medicalbag is the inventory.Framed pictureis fordialogue review.Stack of booksare fordocuments obtained during gameplay.

The collected documents are inunderlined italicsin the walkthrough.Chalkboardshows the case deductions.Character (Holmes and Watson)feature will be activated later in the game. This feature allows the gamerto select either Holmes or Watson to be the main character in the gameplay.Medal shows theHonours collected in the game. The honours collected are in red text in thewalkthrough.The Map is used toaccess triggered locations.Camera also returnsto the last game screen.ESC key returns tomain menu and skips cutscenes.Three children climbinto the attic. They look around the attic in search of interesting items.

Theyoung boy sees a puppet show stand with Watson and Holmes puppets hanging in front.He plays with Watson puppet and it falls off the strings holding it. The puppet reveals ahidden book. The oldest girl reads the words written by Dr. Watson.221B Baker Street:Dr.

Watson writes Iwish that I had seen through all your lies.He writes that itstarted one morning in 1898 when he accompanied Sherlock Holmes to theresidence of Marquis of Conyngham.Marquis ofConyngham's ResidenceThe Samoan Necklace:Holmes states that hehas solved the missing Samoan necklace.Dr. Watson summarizes the case. The service bell ringsalerting the servants. They find the door locked and smell of burningwithin.

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The Marquis of Conyngham unlocks the door with the sole key. They putout the fire in the room. The Samoan necklace has disappeared.A tutorial of the gamemanipulation is presented.Follow the instructions seen on the screen for moving in the game andexamining objects.Use all of the W A S D keys to walk around.(Thanks, Rushes.)The tutorial (inset) will not go away untilthe instructions are done.Press the R key several times to get theactive cursor.The inventory(right click and select Dr.

Watson's medical bag) hasmatches and pocket knife.After the tutorial, examine- click on:- the hole on thedisplay case. See that the hole is cut with a diamond. The hole is small and hasno fingerprints on the window.- to take the magnifyingglass from the fireplace chimney-top mantel.- the music scoreson the floor beside the piano. Select the magnifying glass from inventoryand then click the music scores for a close up view.Use and move the magnifyingglass on the music score to see small sooty hands. Click on the prints ofthe sooty hands.- the goldfishaquarium. See a floating dead fish.- the candle on thefloor at centerof room in front of aquarium. It must have fallen from chandelier.- documents on thecenter table.- the draught screenat right corner of room.

The thief hid behind the draught screen to waituntil he was alone in the room.- the floor behindthe draught screen. There are no prints left by the thief.- the room door. Thethief can't get out until the servants opened the door.- the tipped overstatues on fireplace mantel.- the footprints infront of fireplace.- the fireplace stand infront of fireplace.- thebell pull right offireplace. The thief must have had his feet in the fire and reached for thebell pull.- the chest-cabinet atcorner right of bell pull.- the latch of the closed window. Go to the rightand look close at left window.- the left window with astart of a cut. The thieftried to escape by cutting the window but was interrupted by the entrance ofthe servants.Inspector Baynesarrives when all the items above are inspected.Holmes explains hisdeduction about the trail of the trained monkey.

Holmes recovers the missingnecklace from the aquarium.Marquis ofConyngham: Holmes shows the necklace to the Marquis ofConyngham. The Marquis verified that it is the necklace.The Inspector iscalled away to a bank robbery. Holmes places the necklace in the chest at thecorner.Elementary honouris obtained.221B Baker Street:Dr. Watson drinks hiscoffee and reads the newspaper. He tells Holmes to read the newspaper.Take the newspaperfrom dining table andread September 1898 Globe Explorer newspaper article by O. Farleystored in the book (documents).

It insinuatesthat Holmes is responsible for the fake Samoan necklace that replaced the realone stored in Marquis' chest.The next article isabout the confirmation of the royal ancestry of Prince Woodville. Thisconfirmation allowshim a claim to the Royal family's inheritance.Samoan necklace:Holmes detects the arrival of Inspector Baynes.Talk to the Inspector.

Holmes does not want to be late for his appointment with the Bishop ofKnightsbridge. Learn that the necklace is the Marchioness' dowry. Watsoninsists that Holmes examine the necklace.Examine thenecklace: Pick up the necklace from the table. Click on 3 pearls that show that thenecklace is a vulgar fake.Map:Time to go to Knightsbridge. Go to desk at right and pick up the map. It will now be seen at bottom rightof the Inventory screen.Lord PeregrineMaitland, Bishop of KnightsbridgeUse the map to jump to Diocese ofKnightsbridge.Examine the scene of t he Crime.Meet the Reverend,assistant of the Bishop in the hallway.

See the tortured and mutilated Bishopin his office.The extremely upsetReverend says that it appears nothing is stolen and the Bishop doesn't have anythingof value. The Reverend doesn't want Holmes to investigate the crime andinsists on wantingto call the police.Deduction board:Watson creates a deduction board and notes that the crime isnot for gain.Click on the wealthsquare. Orwell bank vt. Information that is verified is in blue. Use the return arrow or rightmouse click to show the deduction book. Return to the game screen using thecamera or left return arrow.Examine themutilated body: Go to the body of the Bishop.Head and torso:Look close at head.Click on head.Holmes sees strips of skin in the mouth.Click on laceratedchest.

Use the Close icon or pull back.Hands and waist:Look close at hands.Click on fingers. Ithas been crushed and struck.Click on forearm tonote that there is degeneration around the gnawed skin.In this close up,pick up the rope on the floor left of the chair.Click on old puncturewounds on waist. They are not made by the murderers.Use the Close icon or pull back.Legs:Look close at legs and feet.Pick up the severedfinger right of chair.Click on burns onleg.Click on rope tiedon his legs.Click on feet. Theyhave been burned.

Holmes notes that the Bishop wears size 9 shoes.Pull back completelyfrom the body and Holmes states that the Bishop's shoes are missing.Stove:Turn to the right and check the stove. It is filled to overflowing.Desk:Pan back to the left of the body.Check the phial- broken flask on the floor in front of the desk. It has blood on the neckand smells of chemicals components.Go behind the deskat left.Check the brokenbottle of whiskey on the floor close to the Bishop.Check the bottle ofwhiskey on the desk stained with blood and dirt.Click on the bloodypaperweight used to crush the victim's fingers.Armoire:Go to the armoire by the wall.Check the portraitof Lord Peregrine Maitland, Commander of Infantry Brigade in Waterloo.Open the bottomcabinets. See whip for self flagellation on the left and a cilice on theright. Take the metal stick right of cilice. It is used for fastening the cilice.Check the locked chessboard chest right of the portrait.

Click on scratches upper right edge ofthe checkerboard. Right click on the chest. The Reverend refuses to give thenecessary implements to open the safe.Bedroom:Enter the door left of the armoire and look around. Check the bed and window.Exit the bedroom.Veranda door:Check the veranda door and see that it is locked. The Reverend refuses tohelp in opening the door.Small table:Check the small table left of the veranda door. One solution is shown below.