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The Last Stand 2 Full Screen

пятница 06 марта admin 62
The Last Stand 2 Full Screen Average ratng: 7,1/10 843 votes

So i'm in dyer need of assistance from anyone willing to help! I do not know if anyone else has had this problem or not but I can't take it anymore! For some reason my games play and run fine, but when i click the left mouse button on my keyboard or wireless mouse, the screen flashes on my game.

I didn’t see a “Tech Support/Bug Report” forum specifically dedicated to use of Last Stand on Kongregate, which is where the following belongs. I’m experiencing a recurring bug when I’m in full screen mode. When I first select Full Screen, I receive a notice asking whether I want to allow keyboard controls for kong.deadzonegame.com. This happens once, I say “OK,” and off we go!However, for the duration of the game I then repeatedly receive a notification every 1-2 minutes that states “kong.deadzonegame.com is now full screen. Press esc to exit.” If I do nothing, the notice fades away after about 5 seconds, but in the meantime it blocks the center of the screen so that I can’t see gameplay. If I click on the notification (not hitting the Esc key), I’m taken out of full screen mode. This happens whether I’m using Chrome or Mozilla (haven’t tried IE because I can’t stand it).Would be great if this could be addressed, as it gets pretty frustrating after the first 20 notices!! Thanks.

This article or section may require a cleanup to meet The Last Stand Wiki's.The specific problem is: Requires copyediting for readability and appropriate tone. Please help if you can.Add any glitches you may have found, be sure to include a brief description, area, level, or in-game date it was found, and what version of the game you found it in (last one only applies to ). Also, if console commands may have something to do with the cause of the glitch, make sure to mention it. Don't include your glitch if cheats/hacks caused it. Contents. The guns don't fire sometimes if you shoot after the last zombie is killed or after the screen starts to fade black.

This is on any day of the game. Also applies to after you are killed if you shoot just before the zombie(s) get you.

can get stuck behind a box that is behind the barrier, meaning he can't move around and can only shoot in one direction. Rarely, he can become unstuck. When firing a weapon then quickly switching to another multiple times, the ammo count will sometimes switch to that of the other weapon. The will still reload while the game is paused, just pause the game during the reload process.It says Day 26, even though there are only 19 Days in the game. If you fire an automatic weapon and change to another weapon while firing, it will shoot with the same RoF as the automatic weapon you were using. This exploit can be used on any non-automatic weapon, including the chainsaw. If you reload the shotgun's magazine completely from 0, you will have to left click again before you can fire a round.

There is a rare glitch which may cause to be killed behind the barricades, rendering him unable to shoot or move.A screenshot of the aforementioned glitch. A very rare glitch may 'lock' Jack in place, preventing him from being able to move or shoot. There is a glitch where the days are inaccurate, and Day 19 could be Day 26.

Day 13 sometimes doesn't end even when all zombies have been killed, making the game impossible to complete. If Jack gets killed while firing an automatic weapon, the firing sound will continue playing until ammo is depleted. Additionally, the reload sound for that weapon also plays. . When your barricade is broken and zombies are close to the edge of the screen, they might walk backwards in place and never touch you. This happens because the zombies always move closer to the right edge of the screen once the barricade is broken.

They just move up or down to try to get you. You can't go to unless you also have enough supplies to go to. When your barricade is broken, zombies will get to you, but if is too close to the top of the screen and the zombies are a character length away from him, they seem as if they are moonwalking (walking backwards) to get to him. Moving down far enough fixes the glitch. While a bit rare, it's possible that the player might find little to no supplies at all, leaving them stuck at the current place and unable to move out to the next place.

There is a glitch where the game may delete all weapons and traps in the inventory, leaving the player unable to continue the game. The same exploit as in TLS1 (usable with all non-automatic weapons) is present. If you fire an automatic weapon and change to another weapon while firing, it will shoot with the same RoF as the automatic weapon you were using.

While somewhat rare, there is a glitch where you are unable to move Jack at all. There's a glitch where you have enough supplies to move, but the game does not give you an option to do so. If you press the spacebar right after you start a night (basically as soon as you press the start night button), the secondary weapon will have the ammo capacity of the primary weapon (e.g.

If the player selects the Chainsaw as their primary weapon, and the RPG as their secondary weapon, the RPG will have an ammo capacity of 50 when the glitch is executed, mirroring the Chainsaw's ammo capacity of 50). It will default back to the normal ammo capacity if you reload or switch weapons. . Only basic zombies spawn with minimal health, kill the player in one hit regardless of health and damage resistance, and for the most part, ignore the player but will move toward the player for a very short distance and either stop or move in place. First noticed a while before day 666 on first character (level 50 now), on the second character, the console command was used to level up, and the same glitch at around level 30+.

Found in Alpha v0.99.. Sometimes when you enter another room during a zombie horde attack, they may drop in the next room instead, with their 'landing' animation, but with no hole in the ceiling. Found in Alpha v0.99. Very rarely, you cannot revive companions. Saving and exiting, then resuming the game should make your companion alive again. Found in Kongregate version of final game. The blue appears as a transparent blue when worn by the player's character, but solid blue when on the ground and when seen on.

Rarely, the player's character appears as blue, green, orange, red and pink when entering or exiting rooms. This is only temporary if you don't leave a room, and it the color goes back to normal immediately if you leave a room or area outside. Found in all versions.Glitch where zombies spawn in. There is a very rare glitch where may spawn inside the in.The 'colorful character' glitch. If you are killed by the soldiers or the zombie hordes during the final sequence on, when you click 'restart here', there will be no zombies chasing you.

However, regular zombie hordes will still appear. If you travel to the location where the boat is, unless you have already been there and died, the final continuous horde will still attack. Sometimes when you enter a room with many containers, the game may glitch and all the containers say ' and you cannot move on but you can try to go to the last area. However, instead of going to the last area, it will load the normal version of the same area. Zombies have never been encountered here.A zombie stuck in an 'inescapable place.'

. An extremely rare glitch may happen when using Adobe Flash Player 10, which was encountered only once in with a companion and his shotgun. Starts rolling all NPC animations (including zombies), while the shotgun rolls every single weapon animation, including melee weapons.

The companion freezes during this time. At the first visit to in Newtown, there will be zombies behind the bars on the right side of the screen that you can't reach. The zombies will walk in place and when they attack, the attacks might hit your character. The zombies can be killed using the or any explosive weapon. In addition, your companion may go to attack them and get stuck in the counter. Fix this by going outside and going back in.

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Similar to the glitch before, zombies may spawn in places that they cannot move out of, explicitly the fire at the end of. They can't be shot, but can only be killed by explosives.A glitched ' - ' item. Giving single-shot weapons like the to your companion and then taking it back will give you the appropriate ammo type for that weapon. Another glitch with the RPG works similarly to the in.

Common Fixes. Clear your cache (click to find out how) and refresh the game. Ensure you do not have any download managers running, they may interrupt loading game files. If the game is not loading at all, changing your DNS address may resolve the issue (see for details - changing it to Google's DNS is recommended).Common Issues. Buildings may not appear visually and cannot be selected, but are still present.

Clearing your cache and refreshing the game should fix it. Survivors appearing as a box of some sort. Clearing your cache and refreshing the game should fix it. On, craters may entrap survivors with no way out. The survivor is still able to shoot but can't move at all.

level will not increase after being raided. Survivors are unable to move to a selected position, and can only move to scavenge items. Refreshing the game usually fixes this. When crafting, sometimes the amount you craft will double and add to your ammo count, however when you refresh the game, it goes back to the normal amount. If you try to use the extra ammo, the game will crash. On missions, invisible may appear, with only their heads visible.

These zombies can still deal damage, although survivors can still automatically attack them. A rare glitch that appeared after the February 2017 War Task Update allows a weapon to be 'cloned', permitting two survivors to use the same weapon, if the player attempts to give a survivor a weapon that's already been equipped by someone else. This can be fixed by reloading the page.

Occasionally, if a survivor is killed while being, they will stand up and appear to be alive; however, they cannot be interacted with in any way. As of April 2nd 0:00 UTC the Liferipper and Graverobber crafts are bugged, in so that they do not allow loading of the game instance while they are equipped.