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Firewall Zero Hour Ps4

четверг 09 апреля admin 26
Firewall Zero Hour Ps4 Average ratng: 7,7/10 6459 votes

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Firewall Zero Hour is finally out! One of the biggest VR game launches is now upon us and the internet is abuzz with excitement for this 4v4 online-only multiplayer tactical shooter.

What Is It?Firewall: Zero Hour is a PSVR-exclusive tactical, team-based first-person shooter. In the game you pick one of 12 different contractors, form a team of up to four total players in its core Contracts game mode, and fight against another team of four players. There are Solo and Co-Op training modes as well.Gameplay is slow-paced and methodical, similar to non-VR game, or PC VR-exclusive shooter,. There are no respawns during matches and the objectives are more complex than simply “kill the other team” to encourage teamwork and strategy.We’ve gone hands-on with the game on multiple occasions, so you can read more about why we think this right and right.

How Many Game Modes?In Firewall: Zero Hour there are essentially two game modes: Training and Contracts. In Contracts two teams of four players fight against each other on one of nine maps. The objectives for the Attacking team to locate and steal sensitive information by hacking a firewall and then retrieving intel off of a laptop inside the level. If you’re on the Attacking team you must complete your objectives.

Simply killing all of the Defenders but not completing your objective will result in a loss.The Defending team’s goal is to prevent the Attacking team from getting the information, or killing all of the Attackers.What makes matches extra intense is that there are no respawns at all. Once you’re dead, you’re out until the next match and can only watch security cameras to give your team advice. The only way of playing the Contracts game mode will be through competitive 4v4 online multiplayer so an active community will be very important. If you decide to play Training instead, you can do this either as a Solo player against a stream of AI enemies, or in Co-Op with a total of 2-4 real players against a stream of AI enemies.

In Training, the objectives remain basically the same for both Attackers and Defenders.Both Contracts and Training will be playable in either Public or Private varieties, however, you only earn XP and rewards for playing Public matches. All game modes require an internet connection to play and PlayStation Plus is requiredfor both Co-Op Training and Contracts. What About Single Player?As explained above, there will be a single player option in Firewall: Zero Hour, but it’s just one of the “Training” modes that is basically focused on the same objectives as Contracts multiplayer. The only difference is that you’re facing off against a stream of AI bots instead of other players.

You will still gain XP and credits, but not as much as in Contracts.This means that there is nota structured, narrative campaign. If you’re looking for a story mode similar to or, then you should look elsewhere.Even the single player Training mode requires an internet connection to play.How Do Contractors And Progression Work?There are a total of 12 different Contractors in Firewall: Zero Hour. Visually each of them look different and have their own personal background stories informing their voice over style, name, and abilities. Although all 12 play the same mechanically in terms of actual controls on your controller, they differ in strategy. If you’ve ever played Rainbow Six Siege, this should sound very familiar.Every contractor has a single special ability unlocked from the beginning of the game, such as faster reloading for certain types of weapons. As you continue to play as a Contractor and earn XP, you’ll unlock a second ability slot and additional weapon customization options for your loadout.

What About Maps?Firewall: Zero Hour will launch with nine maps. As of August 16th, we’ve tried them all. What About Weapons?When you select a Contractor in Firewall: Zero Hour, you will also pick a loadout that is catered toward a specific playstyle. All loadout options are the same across all contractors and when you unlock a gun or accessory for a gun it unlocks those items permanently.

For example, when you unlock and purchase the red dot sight, you can equip it on any gun that allows a sight attachment for any contractor. The same goes for camo colors/skins, patches, and gun trinkets.We don’t have a full list of weapons yet, but from what we’ve seen everything you expect from assault rifles and handguns to shotguns and grenades are all represented. In our latest demo we counted around a dozen guns. Can I Use PS Aim Or PS Move Controllers?The first three demos we had for Firewall: Zero Hour had been with the PS Aim Controller. While using this peripheral, you move your character with the analog sticks on the controller itself and physically aim and shoot your gun with the plastic rifle.

It feels similar to Farpoint and DOOM VFR, but it’s a bit slower-paced.At the final hands-on opportunity on August 15th, we finally got to try the game using a standard DualShock 4 yet. It works similarly to the gamepad support in Farpoint, in which you must physically aim and point the controller as if it were your gun. It feels a little strange at first, but you eventually get used to it. Otherwise the controls are basically the same as the PS Aim.Firewall: Zero Hour only supports the standard DualShock 4 and the PS Aim Controller — there is no support for the PS Move controllers. The main reason for this is that the lack of an analog stick on the PS Move controllers make it difficult to map all of the buttons and actions you need during a game.When And Where Does It Launch?Firewall: Zero Hour is releasing exclusively for the PSVR on Specifically, the servers go live at 9PM PT. There is a if you don’t have the gun peripheral yet and want to use it when playing Firewall. If you want to pre-order the physical version of the game, you can do that from, andOr, you can pre-order the game.

All digital and physical pre-orders for Firewall will receive the same pre-order bonuses:Other NewsIf you’re looking forward to Firewall: Zero Hour, let us know down in the comments below! This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website.

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