Breaking News

Main Menu

Driver 2

понедельник 16 марта admin 58
Driver 2 Average ratng: 6,7/10 2145 votes

The original Driver was brilliant: it brought movies like Bullitt to your computer or PSX, so you could be a Steve McQueen doing handbrake turns in '70s American muscle cars. Its only (major) glitch was the poor performance on the original Playstation. Far too many times the ruddy thing crashed, because it couldn't cope with more than three active police cars. The traffic consisted of only two types of car per city (Miami, Sisco, LA, NY), so the PC players had a big advantage here. (I'm actually considering grabbing a PC copy out of the bargain bin.) Driver's sequel (called Driver 2 - how original is that?) was also released on PSX. Sadly, the original game showed that the Playstation had reached its limits, but that didn't stop the developers to go over them. Driver 2's main feature is Detective Tanner's ability to get out of his car.

Boom beach supercell download

If you're up for a challenge and enjoy racing games even a little, then you'll find that Driver 2 is an extraordinary game. 91 Ubisoft gets Driver's license Atari agrees to sell most assets from.

The only times you will ever use this option, is when you change cars or open a garage door, which makes this option quite pointless, especially because Tanner is all but able to do a decent job at walking. No way, Jose. The storyline takes Tanner to (again) four cities: along with Chicago and Las Vegas, it also features Havana and Rio de Janeiro - Havana boosting most of the fun, since you can do your Handbrake 90's with old Volkswagen vans and Bel Airs here. The driving missions are still the daddy, and I was able to do all of the missions without cheats (unlike Driver 1, where the final mission was anything but possible). When you need a taste of the Driver feel, buy the PC game of the original and leave the PSX games.

It may have been fun to play this game back in 2000, but it hasn't aged well.Genre:Driving, Action-AdventurePlatforms:PlayStation, Game Boy AdvanceRelease Date:November 2000Developer:Reflections InteractivePublisher:InfogramesFranchise:DriverPrevious Game:DriverNext Game:Driver 2 (subtitled The Wheelman is Back in North America, and Back on the Streets in Europe) is an action adventure video game. It is the sequel to the 1999 game Driver, and was developed by Reflections Interactive and published by Infogrames for the PlayStation and Game Boy Advance. A 2004 sequel to this game called was released. This page will focus on the PlayStation version of the game.

It doesn't really offer anything new to the franchise. The graphics look worse than the first game, despite the game being released on two discs.

The vehicles look very boxy, and the geometry tearing is worse than the first Tomb Raider. Even though Tanner can get out of the car, there is nothing much to do when walking on foot outside car-jacking, and he has tank controls. Poor frame rate and terrible graphic pop up. It almost never runs at a smooth frame rate, and the pop up is so bad, entire city blocks can pop up ahead of you.

Draw distance is atrocious. You can't see very far ahead, and because there's graphic pop up, it's an indication that the developers didn't even bother to mask it.

The difficulty is ridiculously unbalanced; the first four missions are okay, but then the fifth mission takes a massive leap in difficulty! From then on, it just jumps around never maintaining a smooth difficulty curve.

Unfair AI; enemies and police just hurtle straight towards you at high speeds, and the impact is impossible the avoid, which is especially aggravating during a chase mission. Also not helped by the awful draw distance.

Some missions don't make sense; an example is the second mission in Rio where you have to steal a police car. You need the car for next mission, but you can't leave the one you stole from the police station. Why can't you steal another cop car when the one you stole gets smashed to bits???. All but two missions are timed for some reason. While some missions have a good reason for having them, chase, rescue, and tailing missions do not need time limits! Aren't we under enough pressure as it is?

On top of that, the time limits for some missions are extremely strict. Take a Ride doesn't really offer much in the way of gameplay, the only thing to do is search for the secret cars in each city. That's it. The GBA version is the worst offender, as the framerate is very poor and choppy, the cars lack damage models due to hardware limitations, features ear-bleedingly loud music and the graphics look like it was made in MS Paint even by the handheld console's standards. The FMV cutscenes look really good for the time. Four new cities to play in: Chicago, Havana, Las Vegas and Rio de Janeiro. Good music, especially during police chases.

A good selection of cars to drive, including secret cars such as the 1970 Buick GSX (it can be found somewhere in Chicago). Some missions transition from day to night, which is a nice touch. The driving mini-games are quite fun, especially Survival mode. It's really funny to watch your car get bashed around like a pinball.